Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Lamar George's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lamar George fail to help. Gain an Enemy. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Lamar George inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Lamar George accepted an offer of inducements to betray Lamar George's faith. Gain 240,000 in cash. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
37 |
Make an unexpected connection outside Lamar George's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Lamar George's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Lamar George's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
50 |
Risk Lamar George's fortune on a possibility lucrative deal and win. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 4. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
54 |
Smuggle illegal items onto a planet. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 5. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Free Trader). |
10 |
58 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
58 |
Promoted to Merchant (Free Trader) rank 6. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Continued as Merchant (Free Trader). |
11 |
59 |
Given advanced training in a specialist field |
11 |
62 |
Promoted to Merchant (Free Trader) rank 7. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |