Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Lamar Welch is rewarded for Lamar Welch's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Lamar Welch befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Lamar Welch's Contacts or Allies betrays Lamar Welch, ending Lamar Welch's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Opponents of Lamar Welch's belief system ambush Lamar Welch. |
7 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
39 |
Retired. |
8 |
43 |
Victim of a crime. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Moved to a new world. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |