Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
32 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
33 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Switched to Drifter (Scavenger). |
7 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
39 |
Lambert Burns faith is shaken. |
9 |
40 |
Continued as Believer (Holy Warrior). |
9 |
43 |
Lambert Burns aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Find an Alien Artifact. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |