Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Spent the college years partying. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Agent (Intelligence). |
2 |
28 |
Larry Harrison went above and beyond the call of duty. |
2 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
29 |
Continued as Agent (Intelligence). |
3 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
33 |
Failed to qualify for Surveyor (Scout). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Became a Drifter (Wanderer). |
5 |
40 |
Larry Harrison do not know what happened to Larry Harrison. There is a gap in Larry Harrison's memory. |
6 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
41 |
Opponents of Larry Harrison's belief system ambush Larry Harrison. |
6 |
41 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
45 |
Larry Harrison run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
52 |
Good fortune. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |