Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
22 |
Severely injured. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Lawrence Fitzsimons do not know what happened to Lawrence Fitzsimons. There is a gap in Lawrence Fitzsimons's memory. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Moved to a new world. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
38 |
Lawrence Fitzsimons's ship is damaged, and Lawrence Fitzsimons have to hitch-hike Lawrence Fitzsimons's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 1 Contacts. Gain 2 Enemies. |
7 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Retired. |
7 |
39 |
Gained a contact. |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |