Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Len Johnston don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Len Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
34 |
Works is especially well received and popular, making Len Johnston a minor celebrity |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
36 |
Gained a contact. |
5 |
38 |
Promoted to Entertainer (Artist) rank 2. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
39 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Artist) rank 3. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Len Johnston far from home. |
8 |
44 |
Became a Scholar (Scientist). |
8 |
47 |
Caught cheating in some fashion, advancing Len Johnston's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
47 |
An expedition or voyage goes wrong, leaving Len Johnston stranded in the wilderness. |
8 |
47 |
Gain an Enemy |
8 |
48 |
Promoted to Scholar (Scientist) rank 1. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
49 |
Make a breakthrough in Len Johnston's field. |
10 |
52 |
Continued as Scholar (Scientist). |
10 |
54 |
Advanced training in a specialist field. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Failed to qualify for Field Researcher (Scholar). |
11 |
56 |
Continued as Scholar (Scientist). |
11 |
60 |
Win a prestigious prize for Len Johnston's work. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |