Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Entertainer (Artist). |
4 |
28 |
Gain a patron in the arts. Gain an Ally |
5 |
31 |
Voluntarily left Artist |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Voluntarily left Barbarian |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Explorer). |
6 |
39 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Retired. |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
51 |
Good fortune. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |