Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
26 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
30 |
Scarred. Owe 2,500 for medical bills. |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Returned to Drifter (Barbarian). |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
36 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
36 |
Returned to Scout (Surveyor). |
7 |
40 |
Mac Bryant's ship is damaged, and Mac Bryant have to hitch-hike Mac Bryant's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 3 Contacts. Gain 1 Enemies. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
44 |
Good fortune. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |