Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Corporate Agent (Agent). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Courier). |
2 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Continued as Scout (Courier). |
3 |
33 |
When dealing with an alien race, Mack Howe botch an opportunity to gather extra intelligence about them. |
3 |
33 |
Scarred. Owe 2,500 for medical bills. |
4 |
34 |
Continued as Scout (Courier). |
4 |
37 |
When dealing with an alien race, Mack Howe botch an opportunity to gather extra intelligence about them. |
4 |
37 |
Mack Howe's ship is damaged, and Mack Howe have to hitch-hike Mack Howe's way back across the stars to the nearest scout base. |
4 |
37 |
Gain 6 Contacts. Gain 3 Enemies. |
5 |
38 |
Continued as Scout (Courier). |
5 |
42 |
Perform an exemplary service for the scouts. |
5 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
42 |
Voluntarily left Courier |
6 |
42 |
Became a Entertainer (Artist). |
6 |
43 |
Severely injured. Owe 5,000 for medical bills. |
7 |
43 |
Returned to Scout (Courier). |
7 |
44 |
Mack Howe inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Retired. |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Good fortune. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Good fortune. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |