Retired Scout Major Lord  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 63 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 6 (0)111466
Well grounded, Lean physique, Inherited success
 
Skills
Animals 0
Broker 0
Drive 0
Electronics 0
Gunner (Turret) 1
Medic 0
Persuade 1
Science (Social Sciences/Psychology) 1
Steward 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader 23
Drifter Scavenger 01
Scout Courier Scout14
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Sandra Fernandez Contact 1 1 2 3 Ne Kraeda ren Kelva (F/58)
Sandra Fernandez gained power at the expense of a third party who now blames the character.
Ollie Tow Contact 3 2 1 2 Sydite (M/58)
Ollie Tow is missing under suspicious circumstances.
Magnolia Atkins Contact 2 1 2 1 Sydite (F/20)
Magnolia Atkins gained influence with the character’s assistance.
Keith McRoddon Contact 2 1 0 1 Luriani (M/20)
Elsie Godkim Contact 2 1 1 1 Hanen (M/77)
Harper Remmington Contact 0 0 5 2 Thaggeshi (M/48)
Harper Remmington is a questionable figure such as a criminal, pirate or disgraced noble.
Haskell Soto Contact 2 1 1 0 Sydite (M/30)
Jared Stone Enemy 0 4 5 1 Iltharan (M/33)
Noel Ferguson Contact 1 1 4 5 Sydite (M/53)
O-pepe Kapa Seb Contact 4 0 1 4 Bwap (M/36)
Relationship becomes more moderate.
Sula Morvell Enemy 0 4 1 3 Sydite (F/51)
Sula Morvell gains in influence.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 A good deal ensures Major Lord is living the high life for a few years.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 27 Make an unexpected connection outside Major Lord's normal circles. Gain a Contact.
3 30 Forced to muster out.
4 30 Failed to qualify for Performer (Entertainer).
4 30 Became a Drifter (Scavenger).
4 31 Severely injured. Fully recovered. Owe 2,500 for medical bills.
5 31 Failed to qualify for Physician (Scholar).
5 31 Submitted to the draft.
5 31 Became a Scout (Courier).
5 34 Major Lord's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6 35 Continued as Scout (Courier).
6 36 Major Lord spend a great deal of time on the fringes of Charted Space.
6 36 Scarred. Owe 5,000 for medical bills.
6 39 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 39 Continued as Scout (Courier).
7 40 When dealing with an alien race, Major Lord botch an opportunity to gather extra intelligence about them.
7 40 Major Lord's ship is damaged, and Major Lord have to hitch-hike Major Lord's way back across the stars to the nearest scout base.
7 40 Gain 5 Contacts. Gain 1 Enemies.
8 43 Continued as Scout (Courier).
8 46 Severely injured. Fully recovered. Owe 12,500 for medical bills.
9 46 Aging Crisis. Owe 10,000 for medical bills.
9 46 Retired at age 46.
9 46 Retired.
9 47 Moved to a new world.
10 50 Aging Crisis. Owe 10,000 for medical bills.
10 51 Gained a contact.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 56 Birth or Death involving a family member or close friend.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 59 Gained a contact.
13 62 Aging Crisis. Owe 40,000 for medical bills.
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