Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Widely recognized. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
39 |
Smuggle illegal items onto a planet. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Failed to qualify for Performer (Entertainer). |
5 |
39 |
Submitted to the draft. |
5 |
39 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Imperial trade restrictions force Mathew Spencer out of business. |
6 |
42 |
Became a Rogue (Enforcer). |
6 |
46 |
Involved in the planning of an impressive heist. |
6 |
46 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
46 |
Voluntarily left Enforcer |
7 |
46 |
Failed to qualify for Explorer (Scout). |
7 |
46 |
Became a Drifter (Scavenger). |
7 |
49 |
Contact with Government. |
8 |
50 |
Continued as Drifter (Scavenger). |
8 |
52 |
Mathew Spencer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
55 |
Mathew Spencer refused an offer of inducements to betray Mathew Spencer's faith. Gain 3 enemies. |
10 |
56 |
Continued as Believer (Missionary/Humanitarian). |
10 |
60 |
Victim of a crime |