Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Courier). |
2 |
27 |
Maurice Webb survey an alien world. |
3 |
30 |
Continued as Scout (Courier). |
3 |
31 |
When dealing with an alien race, Maurice Webb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
34 |
Continued as Scout (Courier). |
4 |
38 |
Maurice Webb have no idea what happened to Maurice Webb – they found Maurice Webb's ship drifting on the fringes of friendly space. |
5 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
38 |
Became a Drifter (Scavenger). |
5 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
42 |
Continued as Drifter (Scavenger). |
6 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
46 |
Continued as Drifter (Scavenger). |
7 |
50 |
Maurice Webb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
51 |
Maurice Webb refused an offer of inducements to betray Maurice Webb's faith. Gain 6 enemies. |
9 |
54 |
Continued as Believer (Missionary/Humanitarian). |
9 |
58 |
Maurice Webb come into conflict with a splinter group Maurice Webb's own religion which maintains Maurice Webb's version is the wrong one. Gain 2 Rivals. |
10 |
58 |
Failed to qualify for Enforcer (Rogue). |
10 |
58 |
Submitted to the draft. |
10 |
58 |
Returned to Scout (Courier). |
10 |
61 |
Serve as the courier for an important message from the Imperium. |
10 |
62 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |