Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A revolution, attack or other unusual event throws Max Robins's life into chaos, forcing Max Robins to leave the planet. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
27 |
Trapped behind enemy lines. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
31 |
Max Robins is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Max Robins's Contacts or Allies betrays Max Robins, ending Max Robins's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
41 |
Attacked by enemies that Max Robins easily defeat. |
7 |
41 |
Gain Enemy if Max Robins don't already have one. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
45 |
Max Robins faith enjoys an explosion of popularity largely thanks to Max Robins's efforts. |
8 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
46 |
Voluntarily left Mainstream Believer |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
47 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
10 |
47 |
Failed to qualify for Merchant Academy. |
10 |
47 |
Submitted to the draft. |
10 |
47 |
Became a Scout (Explorer). |
10 |
48 |
Spend several years jumping from world to world in Max Robins's scout ship. |
10 |
51 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Scout (Explorer). |
11 |
52 |
Severely injured. Owe 20,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
54 |
Max Robins is sent to a new community or parish to preach The Word among the poor. |
12 |
56 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Continued as Believer (Holy Warrior). |
13 |
58 |
Max Robins come into conflict with a splinter group Max Robins's own religion which maintains Max Robins's version is the wrong one. Gain 2 Rivals. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
58 |
Retired. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |