Retired Field Agent Maxie Nevil  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 63 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 2 (-2)111742
Constantly scratching an itch, Peaceful, Groovy
 
Skills
Athletics (Strength) 1
Broker 1
Deception 2
Drive (Track) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat (Energy) 2
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Melee 0
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 3
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Private02
Agent Intelligence Field Agent22
Drifter Barbarian 12
Merchant Free Trader 01
Drifter Wanderer 01
Merchant Broker 24
Believer Mainstream Believer Initiate11
 
EducationGraduated
Spacer Community Honors
 
Name Type Affinity Enmity Power Influence Species
Ila Heriot Enemy 0 2 0 1 Tapazmal (F/43)
Queen Bent Enemy 0 4 0 0 Tapazmal (F/36)
Clementine Horgan Contact 0 1 0 0 Tapazmal (F/47)
Clementine Horgan has negatively life-changing event.
 
Term Age History
1 18 Entered a spacer community.
1 20 A prank goes horribly wrong. Gain an Enemy
1 22 Graduated with honors.
2 22 Failed to qualify for Worker (Citizen).
2 22 Submitted to the draft.
2 22 Became a Army (Infantry) with the new title Private.
2 25 Assigned to an urbanised planet torn by war.
3 26 Continued as Army (Infantry).
3 28 Severely injured. Owe 6,250 for medical bills.
4 28 Became a Agent (Intelligence).
4 32 Befriended by a senior agent.
4 32 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 32 Continued as Agent (Intelligence).
5 35 Advanced training in a specialist field.
5 36 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
6 36 Voluntarily left Intelligence
6 36 Failed to qualify for Thief (Rogue).
6 36 Became a Drifter (Barbarian).
6 39 Attacked by enemies and injured.
6 39 Scarred. Owe 5,000 for medical bills.
6 39 Gain Enemy if Maxie Nevil don't already have one.
6 40 Promoted to Drifter (Barbarian) rank 1.
7 40 Continued as Drifter (Barbarian).
7 41 Maxie Nevil do not know what happened to Maxie Nevil. There is a gap in Maxie Nevil's memory.
8 41 Became a Merchant (Free Trader).
8 42 A sudden war destroys Maxie Nevil's trade routes and contacts, forcing Maxie Nevil to flee that region of space.
8 42 Gain rebels as Enemy
9 42 Failed to qualify for Performer (Entertainer).
9 42 Switched to Drifter (Wanderer).
9 45 Suffer from a life-threatening illness.
10 45 Switched to Merchant (Broker).
10 48 A good deal ensures Maxie Nevil is living the high life for a few years.
11 49 Aging Crisis. Owe 60,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Merchant (Broker).
11 50 Make an unexpected connection outside Maxie Nevil's normal circles. Gain a Contact.
11 53 Promoted to Merchant (Broker) rank 1.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Continued as Merchant (Broker).
12 55 Given advanced training in a specialist field
12 57 Promoted to Merchant (Broker) rank 2.
13 57 Aging Crisis. Owe 60,000 for medical bills.
13 57 Continued as Merchant (Broker).
13 59 A series of bad deals and decisions force Maxie Nevil into bankruptcy. Maxie Nevil salvages what Maxie Nevil can.
14 59 Aging Crisis. Owe 20,000 for medical bills.
14 59 Became a Believer (Mainstream Believer) with the new title Lay Person.
14 62 Maxie Nevil is sent to a new community or parish to preach The Word among the poor.
14 63 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
15 63 Aging Crisis. Owe 50,000 for medical bills.
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