Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Assigned to an urbanised planet torn by war. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Severely injured. Owe 6,250 for medical bills. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
32 |
Befriended by a senior agent. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
35 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
36 |
Voluntarily left Intelligence |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Scarred. Owe 5,000 for medical bills. |
6 |
39 |
Gain Enemy if Maxie Nevil don't already have one. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
41 |
Maxie Nevil do not know what happened to Maxie Nevil. There is a gap in Maxie Nevil's memory. |
8 |
41 |
Became a Merchant (Free Trader). |
8 |
42 |
A sudden war destroys Maxie Nevil's trade routes and contacts, forcing Maxie Nevil to flee that region of space. |
8 |
42 |
Gain rebels as Enemy |
9 |
42 |
Failed to qualify for Performer (Entertainer). |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
45 |
Suffer from a life-threatening illness. |
10 |
45 |
Switched to Merchant (Broker). |
10 |
48 |
A good deal ensures Maxie Nevil is living the high life for a few years. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Merchant (Broker). |
11 |
50 |
Make an unexpected connection outside Maxie Nevil's normal circles. Gain a Contact. |
11 |
53 |
Promoted to Merchant (Broker) rank 1. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Continued as Merchant (Broker). |
12 |
55 |
Given advanced training in a specialist field |
12 |
57 |
Promoted to Merchant (Broker) rank 2. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Continued as Merchant (Broker). |
13 |
59 |
A series of bad deals and decisions force Maxie Nevil into bankruptcy. Maxie Nevil salvages what Maxie Nevil can. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
62 |
Maxie Nevil is sent to a new community or parish to preach The Word among the poor. |
14 |
63 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |