Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
19 |
Kicked out of military academy. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
21 |
Works is especially well received and popular, making Merl Johnston a minor celebrity |
3 |
23 |
Continued as Entertainer (Artist). |
3 |
24 |
Merl Johnston is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
24 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
26 |
Assigned to an assault on an enemy fortress. |
4 |
26 |
Injured |
4 |
28 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
28 |
Continued as Marine (Marine Support). |
5 |
32 |
On the front lines of a planetary assault and occupation. |
5 |
32 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
6 |
32 |
Voluntarily left Marine Support |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
33 |
Given specialist training in vehicles. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Befriended by a senior agent. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Befriended by a senior agent. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
48 |
An investigation takes on a dangerous turn. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
49 |
Merl Johnston's work ends up coming home with Merl Johnston, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
52 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
53 |
Hard times caused by a lack of interstellar trade costs Merl Johnston's job. |
12 |
53 |
Failed to qualify for Free Trader (Merchant). |
12 |
53 |
Became a Drifter (Barbarian). |
12 |
57 |
Attempted a risky adventure and was injured. |
12 |
57 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
57 |
Promoted to Drifter (Barbarian) rank 1. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Drifter (Barbarian). |
13 |
61 |
Betrayed by a friend. One of Merl Johnston's Contacts or Allies betrays Merl Johnston, ending Merl Johnston's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |