Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Win a prestigious prize for Merritt Buckman's work. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Assigned to work on a secret project for a patron or organisation. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Scientist) with previous rank. |
4 |
31 |
Make a breakthrough in Merritt Buckman's field. |
4 |
34 |
Promoted to Scholar (Scientist) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Returned to Scholar (Physician). |
5 |
35 |
Assigned to work on a secret project for a patron or organisation. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Scholar (Physician) rank 2. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
A rival researcher blackens Merritt Buckman's name or steals Merritt Buckman's research. Gain a Rival. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scholar (Field Researcher) with previous rank. |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Became a Citizen (Colonist). |
8 |
45 |
Advanced training in a specialist field. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
50 |
Good fortune |
10 |
52 |
Voluntarily left Colonist |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Merritt Buckman come into conflict with a splinter group Merritt Buckman's own religion which maintains Merritt Buckman's version is the wrong one. Gain 3 Rivals. |
11 |
53 |
Became a Drifter (Scavenger). |
11 |
56 |
Merritt Buckman do not know what happened to Merritt Buckman. There is a gap in Merritt Buckman's memory. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Returned to Believer (Missionary/Humanitarian). |
12 |
57 |
Merritt Buckman secretly provide religious rites for a dying leader or noble, although they do not share Merritt Buckman's faith. Gain an Ally in the family and a Rival who disagrees with Merritt Buckman's choice. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |