Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Citizen (Worker). |
2 |
27 |
Merton Shea's business expands, Merton Shea's corporation grows, or the colony thrives. |
3 |
30 |
Voluntarily left Worker |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Voluntarily left Merchant Marine |
5 |
38 |
Failed to qualify for Enforcer (Rogue). |
5 |
38 |
Submitted to the draft. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
39 |
Given advanced training in a specialist field |
5 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
46 |
Voluntarily left Merchant Marine |
7 |
46 |
Became a Scholar (Physician). |
7 |
47 |
Win a prestigious prize for Merton Shea's work. |
7 |
50 |
Forced to muster out. |
8 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
50 |
Became a Drifter (Barbarian). |
8 |
53 |
Betrayed by a friend. One of Merton Shea's Contacts or Allies betrays Merton Shea, ending Merton Shea's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
53 |
Became a Scout (Courier). |
9 |
57 |
Merton Shea's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
57 |
Retired at age 57. |
10 |
57 |
Continued as Scout (Courier). |
10 |
60 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |