Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A police detective or rival criminal forces Miller Philpot to flee and vows to hunt Miller Philpot down. Gain an Enemy. |
2 |
21 |
Failed to qualify for Marine Academy (Military Academy). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A good deal ensures Miller Philpot is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
32 |
Drafted into Courier |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Became a Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
Perform an exemplary service for the scouts. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Voluntarily left Courier |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
44 |
Attacked by enemies that Miller Philpot easily defeat. |
7 |
44 |
Gain Enemy if Miller Philpot don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Miller Philpot's Contacts or Allies betrays Miller Philpot, ending Miller Philpot's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Miller Philpot come into conflict with a splinter group Miller Philpot's own religion which maintains Miller Philpot's version is the wrong one. Gain 1 Rivals. |
10 |
50 |
Returned to Drifter (Scavenger). |
10 |
52 |
Suffer from a life-threatening illness. |
11 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Miller Philpot come into conflict with a splinter group Miller Philpot's own religion which maintains Miller Philpot's version is the wrong one. Gain 1 Rivals. |
12 |
53 |
Switched to Drifter (Wanderer). |
12 |
57 |
Betrayed by a friend. One of Miller Philpot's Contacts or Allies betrays Miller Philpot, ending Miller Philpot's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Retired. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |