Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Minnie Hand's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A sudden war destroys Minnie Hand's trade routes and contacts, forcing Minnie Hand to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Minnie Hand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Minnie Hand's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Accused of a crime |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
46 |
Became a Prisoner (Thug). |
8 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
54 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
54 |
Returned to Prisoner (Thug). |
10 |
58 |
Persecuted by a prison gang. |
11 |
58 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
61 |
The warden takes an interest in Minnie Hand's case. |