Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Minnie McRae befriend a superior in the corporation or the colony. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Minnie McRae's business expands, Minnie McRae's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Minnie McRae befriend a superior in the corporation or the colony. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Political upheaval strikes Minnie McRae's homeworld, and Minnie McRae is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Agent (Intelligence). |
7 |
45 |
Befriended by a senior agent. |
7 |
46 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
49 |
Minnie McRae went above and beyond the call of duty. |
8 |
50 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
53 |
Minnie McRae's work ends up coming home with Minnie McRae, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Minnie McRae have been following false teachings! |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |