Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Monroe McMillan's business or ship thrives. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A good deal ensures Monroe McMillan is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Risk Monroe McMillan's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 4. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 5. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
A sudden war destroys Monroe McMillan's trade routes and contacts, forcing Monroe McMillan to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Failed to qualify for Flight (Navy). |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
Find valuable salvage. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Promoted to Drifter (Wanderer) rank 3. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
55 |
Amnesia. |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
61 |
Amnesia. |
11 |
61 |
Promoted to Drifter (Wanderer) rank 4. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired at age 61. |