Retired Special Agent Murry Jemmy  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 63 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 2 (-2) 7 (0)111B27
Worthless, Worldly, Varicose veins
 
Skills
Advocate 1
Art (Performing) 0
Athletics (Strength) 1
Broker 2
Carouse 2
Deception 1
Electronics 0
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Gunner 0
Investigate 1
Mechanic 0
Medic 0
Pilot 0
Recon 1
Streetwise 2
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Merchant Broker Experienced Broker33
Scholar Field Researcher 01
Agent Corporate Agent Special Agent46
 
Name Type Affinity Enmity Power Influence Species
Joshua Carlson Ally 3 0 1 0 Cassilldan (M/66)
Abbie French Rival 1 2 4 4 Azhanti (F/32)
Abbie French gains in influence.
Edwin Risewell Contact 2 1 3 4 Lancian (M/19)
Catherine Knight Contact 2 0 1 1 Pirian (F/37)
Catherine Knight belongs to an unusual cultural or religious group.
Grayce Martin Rival 2 2 0 2 Pirian (F/42)
Fae Cook Enemy 0 4 2 2 Kedepu (F/89)
Matilda Hamilton Enemy 0 2 1 0 Luriani (F/49)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Commanding officer takes an interest in Murry Jemmy's career.
2 22 Voluntarily left Line/Crew
2 22 Became a Merchant (Broker).
2 23 A good deal ensures Murry Jemmy is living the high life for a few years.
2 26 Forced to continue current assignment.
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 27 Embroiled in legal trouble.
3 30 Promoted to Merchant (Broker) rank 2.
4 30 Continued as Merchant (Broker).
4 31 Befriend a useful ally in one sphere. Gain an Ally.
4 34 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
5 34 Voluntarily left Broker
5 34 Became a Scholar (Field Researcher).
5 38 A disaster leaves several injured, and others blame Murry Jemmy, forcing Murry Jemmy to leave Murry Jemmy's career. Gain a Rival.
5 38 Severely injured. Fully recovered. Owe 2,500 for medical bills.
6 38 Became a Agent (Corporate Agent).
6 40 Established a network of contacts. Gain 2 contacts.
7 42 Continued as Agent (Corporate Agent).
7 44 Nearly killed. Owe 10,000 for medical bills.
7 46 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
8 46 Aging Crisis. Owe 10,000 for medical bills.
8 46 Retired at age 46.
8 46 Continued as Agent (Corporate Agent).
8 49 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 50 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
9 50 Aging Crisis. Owe 10,000 for medical bills.
9 50 Continued as Agent (Corporate Agent).
9 51 Go undercover to investigate an enemy.
9 51 Severely injured. Owe 1,250 for medical bills.
9 54 Promoted to Agent (Corporate Agent) rank 3.
10 54 Aging Crisis. Owe 30,000 for medical bills.
10 54 Continued as Agent (Corporate Agent).
10 55 Go undercover to investigate an enemy.
10 55 Involved in a feud with a rival criminal organization.
10 55 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 58 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 58 Continued as Agent (Corporate Agent).
11 61 Murry Jemmy's work ends up coming home with Murry Jemmy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
12 61 Aging Crisis. Owe 60,000 for medical bills.
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