Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Commanding officer takes an interest in Murry Jemmy's career. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
A good deal ensures Murry Jemmy is living the high life for a few years. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
38 |
A disaster leaves several injured, and others blame Murry Jemmy, forcing Murry Jemmy to leave Murry Jemmy's career. Gain a Rival. |
5 |
38 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Became a Agent (Corporate Agent). |
6 |
40 |
Established a network of contacts. Gain 2 contacts. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
51 |
Severely injured. Owe 1,250 for medical bills. |
9 |
54 |
Promoted to Agent (Corporate Agent) rank 3. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Continued as Agent (Corporate Agent). |
10 |
55 |
Go undercover to investigate an enemy. |
10 |
55 |
Involved in a feud with a rival criminal organization. |
10 |
55 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
58 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Continued as Agent (Corporate Agent). |
11 |
61 |
Murry Jemmy's work ends up coming home with Murry Jemmy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |