Retired Manager Neil Neal  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 63 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 15 (3) 9 (1)1116F9
Anti-social, Egocentric, Hassled
 
Skills
Admin 3
Advocate 0
Art (Presentation/Write) 1
Broker 1
Carouse 0
Diplomat 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Leadership 0
Mechanic 1
Medic 0
Persuade 0
Pilot 0
Profession (Worker/Religion) 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager23
Merchant Merchant Marine Crewman01
Citizen Colonist 01
Drifter Scavenger 02
Believer Holy Warrior Fighter12
Retired 01
 
EducationGraduated
University Honors
 
Name Type Affinity Enmity Power Influence Species
Kay Costigan Ally 3 0 1 0 Cassilldan (F/32)
Luella Steen Ally 1 0 1 1 Cassilldan (F/38)
Bobbie Bailey Contact 2 1 0 0 Libert (F/10)
Brady Heriot Enemy 0 6 1 1 Darmine (M/38)
Bonnie Desmond Ally 1 0 1 0 Thaggeshi (M/14)
 
Term Age History
1 18 Entered University.
1 22 Made lifelong friends. Gain 2 Allies.
1 22 Graduated with honors.
2 22 Became a Citizen (Corporate).
2 23 Neil Neal is rewarded for Neil Neal's diligence or cunning.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 30 Neil Neal gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 31 Neil Neal learn something Neil Neal should not have – a corporate secret, a political scandal – which Neil Neal can profit from illegally.
4 31 Gain a criminal contact.
4 34 Forced to muster out.
5 34 Failed to qualify for Surveyor (Scout).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 38 Embroiled in legal trouble.
6 38 Voluntarily left Merchant Marine
6 38 Switched to Citizen (Colonist).
6 41 Life ruined by a criminal gang. Gain the gang as an Enemy
7 41 Failed to qualify for Pirate (Rogue).
7 41 Became a Drifter (Scavenger).
7 45 Attacked by enemies and injured.
7 45 Lightly injured, no permanent damage. Fully recovered.
7 45 Gain Enemy if Neil Neal don't already have one.
8 45 Aging Crisis. Owe 50,000 for medical bills.
8 45 Retired at age 45.
8 45 Continued as Drifter (Scavenger).
8 49 Betrayed by a friend. One of Neil Neal's Contacts or Allies betrays Neil Neal, ending Neil Neal's career. That Contact or Ally becomes a Rival or Enemy.
9 49 Became a Believer (Holy Warrior) with the new title Hopeful.
9 52 Neil Neal refuse to secretly provide religious rites for a dying leader or noble, because they do not share Neil Neal's faith.
9 53 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
10 53 Aging Crisis. Owe 50,000 for medical bills.
10 53 Continued as Believer (Holy Warrior).
10 57 Opponents of Neil Neal's belief system ambush Neil Neal.
10 57 Injured. Fully recovered. Owe 5,000 for medical bills.
11 57 Aging Crisis. Owe 60,000 for medical bills.
11 57 Retired.
11 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 61 Aging Crisis. Owe 30,000 for medical bills.
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