Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
27 |
Imperial trade restrictions force Noble Watts out of business. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
31 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
33 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
39 |
A job goes wrong, forcing Noble Watts to flee off-planet. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Opponents of Noble Watts's belief system ambush Noble Watts. |
7 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
44 |
Find valuable salvage. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
46 |
Find valuable salvage. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
49 |
Attempted a risky adventure and was sent to prison. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Prisoner (Inmate). |
11 |
54 |
Vocational Training. |
11 |
56 |
Promoted to Prisoner (Inmate) rank 1. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Switched to Prisoner (Fixer) with previous rank. |
12 |
58 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |