Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Omar Gilbert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Omar Gilbert fail to help. Gain an Enemy. |
2 |
25 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Omar Gilbert discover a world, item or information of worth to the Imperium. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Perform an exemplary service for the scouts. |
6 |
42 |
Promoted to Scout (Surveyor) rank 4. |
7 |
42 |
Voluntarily left Surveyor |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Omar Gilbert's business or ship thrives. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Given advanced training in a specialist field |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Given advanced training in a specialist field |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |