Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Otis Dean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attacked by enemies that Otis Dean easily defeat. |
4 |
34 |
Gain Enemy if Otis Dean don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Entertainer (Artist). |
5 |
37 |
Public opinion turns on Otis Dean. |
6 |
37 |
Failed to qualify for Corporate Agent (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Courier). |
6 |
38 |
Otis Dean's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
41 |
Continued as Scout (Courier). |
7 |
44 |
Perform an exemplary service for the scouts. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Switched to Scout (Surveyor) with previous rank. |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Became a Scholar (Scientist). |
9 |
51 |
Assigned to work on a secret project for a patron or organisation. |
9 |
52 |
Promoted to Scholar (Scientist) rank 1. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Field Researcher (Scholar). |
10 |
52 |
Continued as Scholar (Scientist). |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
56 |
Continued as Scholar (Scientist). |
11 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |