Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Join homeworld’s celebrity circles |
2 |
25 |
Gain a contact |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Criticised a questionable political leader on Pat Nicol's homeworld, causing his downfall. Gain an Enemy |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
One of Pat Nicol's pieces of art is stolen, and the investigation brings Pat Nicol into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Performer) rank 3. |
5 |
34 |
Voluntarily left Performer |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Pat Nicol refuse to secretly provide religious rites for a dying leader or noble, because they do not share Pat Nicol's faith. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Voluntarily left Missionary/Humanitarian |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
42 |
A mission goes disastrously wrong due to Pat Nicol's commander’s error or incompetence, but Pat Nicol survive. |
6 |
42 |
Cover for the commander and gain an Ally. |
6 |
42 |
Attempt at commissioned failed. |
7 |
42 |
Continued as Marine (Marine Support). |
7 |
44 |
Assigned to an assault on an enemy fortress. |
7 |
46 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
8 |
46 |
Voluntarily left Marine Support |
8 |
46 |
Returned to Entertainer (Performer). |
8 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Pat Nicol far from home. |
9 |
49 |
Became a Merchant (Free Trader). |
9 |
53 |
Pat Nicol's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
53 |
Returned to Believer (Missionary/Humanitarian). |
10 |
57 |
Pat Nicol aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
57 |
Became a Drifter (Scavenger). |
11 |
58 |
Betrayed by a friend. One of Pat Nicol's Contacts or Allies betrays Pat Nicol, ending Pat Nicol's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Failed to qualify for Merchant Academy. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
59 |
Pat Nicol do not know what happened to Pat Nicol. There is a gap in Pat Nicol's memory. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
60 |
Pat Nicol retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
63 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |