Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Worker (Citizen). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Risk Pearl Bluit's fortune on a possibility lucrative deal and win. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Voluntarily left Merchant Marine |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
32 |
Pearl Bluit do not know what happened to Pearl Bluit. There is a gap in Pearl Bluit's memory. |
4 |
32 |
Became a Scout (Explorer). |
4 |
35 |
Pearl Bluit's ship is damaged, and Pearl Bluit have to hitch-hike Pearl Bluit's way back across the stars to the nearest scout base. |
4 |
35 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
35 |
Failed to qualify for Broker (Merchant). |
5 |
35 |
Switched to Drifter (Barbarian). |
5 |
37 |
Pearl Bluit do not know what happened to Pearl Bluit. There is a gap in Pearl Bluit's memory. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Pearl Bluit come into conflict with a splinter group Pearl Bluit's own religion which maintains Pearl Bluit's version is the wrong one. Gain 2 Rivals. |
7 |
38 |
Switched to Scout (Courier) with previous rank. |
7 |
41 |
Birth or Death involving a family member or close friend. |
8 |
42 |
Continued as Scout (Courier). |
8 |
46 |
Pearl Bluit have no idea what happened to Pearl Bluit – they found Pearl Bluit's ship drifting on the fringes of friendly space. |
9 |
46 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Pearl Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |