Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Risk Philip Taylor's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Philip Taylor's normal circles. Gain a Contact. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Gained a contact. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
42 |
Voluntarily left Law Enforcement |
7 |
42 |
Became a Scout (Explorer). |
7 |
45 |
Spend several years jumping from world to world in Philip Taylor's scout ship. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
50 |
Philip Taylor inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Retired. |
9 |
54 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
58 |
Birth or Death involving a family member or close friend. |
11 |
61 |
A new romantic starts. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |