Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
A notable academic consults with Phillip Miles about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Phillip Miles retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
32 |
Voluntarily left Missionary/Humanitarian |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Became a Scout (Explorer). |
6 |
38 |
When dealing with an alien race, Phillip Miles have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
43 |
Phillip Miles's scout ship is one of the first on the scene to rescue the survivors of a disaster but Phillip Miles fail to help. Gain an Enemy. |
7 |
43 |
Phillip Miles have no idea what happened to Phillip Miles – they found Phillip Miles's ship drifting on the fringes of friendly space. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Switched to Scout (Surveyor) with previous rank. |
8 |
46 |
Phillip Miles's ship is damaged, and Phillip Miles have to hitch-hike Phillip Miles's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 6 Contacts. Gain 3 Enemies. |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
47 |
Phillip Miles do not know what happened to Phillip Miles. There is a gap in Phillip Miles's memory. |
10 |
47 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
50 |
Phillip Miles retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
51 |
Continued as Believer (Mainstream Believer). |
11 |
55 |
Phillip Miles accepted an offer of inducements to betray Phillip Miles's faith. Gain 420,000 in cash. |
12 |
55 |
Switched to Drifter (Wanderer). |
12 |
58 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Retired. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |