Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong; Randall Clubb and several others are captured and mistreated by the enemy. Gain Randall Clubb's jailer as an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Randall Clubb's scout ship. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Courier). |
3 |
27 |
Randall Clubb survey an alien world. |
3 |
29 |
Promoted to Scout (Courier) rank 2. |
4 |
29 |
Voluntarily left Courier |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Randall Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A series of bad deals and decisions force Randall Clubb into bankruptcy. Randall Clubb salvages what Randall Clubb can. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Switched to Drifter (Barbarian). |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Amnesia. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
48 |
Randall Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
Birth or Death involving a family member or close friend. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |