Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Abuse Russell Carr's position for profit. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Flight (Navy). |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
44 |
Special assignment or duty on board ship. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
48 |
Russell Carr foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
50 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
51 |
Vessel participates in a notable military engagement. |
9 |
54 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Colonist (Citizen). |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
55 |
Attacked by enemies and injured. |
10 |
55 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
55 |
Gain Enemy if Russell Carr don't already have one. |
10 |
58 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
58 |
Voluntarily left Scavenger |
11 |
58 |
Became a Agent (Intelligence). |
11 |
59 |
Russell Carr's work ends up coming home with Russell Carr, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
59 |
Failed to qualify for Courier (Scout). |
12 |
59 |
Switched to Drifter (Wanderer). |