Retired Scout Sammie Fields  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 63 M 1 (-2) 4 (-1) 2 (-2) 9 (1) 9 (1) 2 (-2)142992
Indiscrete, Intimidated, Hostile
 
Skills
Admin 1
Animals 0
Astrogation 0
Athletics 0
Electronics (Computers) 2
Engineer 0
Explosives 1
Gun Combat 0
Investigate 1
Mechanic 1
Medic 7
Persuade 1
Pilot 0
Science (Life Sciences/Genetics) 1
Science (Social Sciences/History) 1
Science (Physical Sciences/Physics) 2
Science (Life Sciences/Psionicology) 1
Science (Life Sciences/Xenology) 1
Seafarer (Ocean Ships) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout13
Scout Courier 01
Scholar Physician 78
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Lavina Burress Contact 2 1 0 0 Florian (F/40)
Fitzhugh Cole Contact 2 1 3 1 Suerrat (M/62)
Johnie Green Contact 1 2 2 0 Suerrat (F/64)
Renee Walsh Contact 2 1 2 4 Iltharan (F/24)
Renee Walsh is in prison or otherwise trapped somewhere.
Marcia Bent Enemy 0 2 1 0 Ayansh'i (F/83)
Leonard Adams Enemy 0 4 2 0 Suerrat (M/27)
Leonard Adams gained power at the expense of a third party who now blames the character.
Victor Magrath Enemy 0 3 1 5 Sylean (M/38)
Victor Magrath is particularly unusual, such as an artificial intelligence or very alien being.
Virgil Barrett Contact 1 1 0 0 Ziadd (F/53)
Myron Shelton Contact 1 0 3 1 Suerrat (M/49)
Relationship becomes more moderate.
Concetta Bryant Contact 3 1 2 1 Thaggeshi (F/29)
Leopold Sabilline Contact 0 1 1 0 Suerrat (M/47)
Leopold Sabilline is particularly unusual, such as an artificial intelligence or very alien being.
Gene Mills Contact 0 1 0 1 Suerrat (F/46)
Mittie Barry Contact 2 1 0 3 Ayansh'i (F/13)
Lucius Hotty Enemy 0 4 0 2 Suerrat (M/17)
Lucius Hotty fell on hard times.
Clayton Newman Enemy 0 3 0 5 Murrissi (M/81)
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Sammie Fields's ship is damaged, and Sammie Fields have to hitch-hike Sammie Fields's way back across the stars to the nearest scout base.
1 19 Gain 4 Contacts. Gain 3 Enemies.
2 19 Entered Merchant Academy with the Shipboard curriculum.
2 20 Suffered a deep tragedy.
2 20 Dropped out of the merchant academy.
3 20 Attempted to change assignments.
3 20 Switched to Scout (Courier) with previous rank.
3 22 Gained a contact.
4 24 Attempted to change assignments.
4 24 Returned to Scout (Explorer).
4 28 Gained a contact.
4 28 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 28 Continued as Scout (Explorer).
5 29 Sammie Fields's ship is damaged, and Sammie Fields have to hitch-hike Sammie Fields's way back across the stars to the nearest scout base.
5 29 Gain 6 Contacts. Gain 1 Enemies.
6 29 Became a Scholar (Physician).
6 31 Win a prestigious prize for Sammie Fields's work.
6 33 Promoted to Scholar (Physician) rank 1.
7 33 Continued as Scholar (Physician).
7 37 Assigned to work on a secret project for a patron or organisation.
7 37 Promoted to Scholar (Physician) rank 2.
8 37 Continued as Scholar (Physician).
8 40 Moved to a new world.
8 41 Promoted to Scholar (Physician) rank 3.
9 41 Continued as Scholar (Physician).
9 42 Make a breakthrough in Sammie Fields's field.
9 45 Promoted to Scholar (Physician) rank 4.
10 45 Continued as Scholar (Physician).
10 47 Advanced training in a specialist field.
10 49 Promoted to Scholar (Physician) rank 5.
11 49 Continued as Scholar (Physician).
11 51 Assigned to work on a secret project for a patron or organisation.
12 53 Continued as Scholar (Physician).
12 54 Make a breakthrough in Sammie Fields's field.
12 57 Promoted to Scholar (Physician) rank 6.
13 57 Continued as Scholar (Physician).
13 58 Entangled in a bureaucratic or legal morass that distracts Sammie Fields from Sammie Fields's work.
13 61 Promoted to Scholar (Physician) rank 7.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 61 Retired at age 61.
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