Retired Lance Corporal Sampson Chapman  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 63 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 7 (0)111377
Resourceful, Daring, Treasonous
 
Skills
Advocate 1
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 1
Drive (Wheel) 1
Engineer (Power) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Melee 0
Pilot 0
Recon 1
Science (Physical Sciences) 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 04
Drifter Wanderer 02
Army Army Support Lance Corporal12
Citizen Worker 13
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Willis Daniels Enemy 0 2 3 0 Tezcat (M/28)
Truman Mcandrew Contact 1 2 1 1 Tezcat (M/23)
Zona Perkins Contact 1 1 1 6 Tezcat (F/65)
Zona Perkins belongs to an unusual cultural or religious group.
Spurgeon Kabble Enemy 0 6 5 5 Darmine (M/54)
Thurman Stephens Ally 4 0 1 2 Tezcat (M/13)
Fairy Vasquez Contact 2 1 1 2 Thaggeshi (F/33)
Melba Edward Rival 1 1 2 6 Tapazmal (F/42)
Terri Ruth Contact 0 1 0 0 Tezcat (F/27)
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Perform an exemplary service for the scouts.
2 22 Continued as Scout (Courier).
2 26 Sampson Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sampson Chapman fail to help. Gain an Enemy.
2 26 Psychologically damaged by Sampson Chapman's time in the scouts.
3 26 Continued as Scout (Courier).
3 28 When dealing with an alien race, Sampson Chapman botch an opportunity to gather extra intelligence about them.
3 28 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4 30 Continued as Scout (Courier).
4 31 Sampson Chapman's ship is damaged, and Sampson Chapman have to hitch-hike Sampson Chapman's way back across the stars to the nearest scout base.
4 31 Gain 2 Contacts. Gain 1 Enemies.
5 31 Failed to qualify for Journalist (Entertainer).
5 31 Became a Drifter (Wanderer).
5 33 Sampson Chapman do not know what happened to Sampson Chapman. There is a gap in Sampson Chapman's memory.
6 33 Failed to qualify for Explorer (Scout).
6 33 Submitted to the draft.
6 33 Became a Army (Army Support) with the new title Private.
6 36 Advanced training in a specialist field
6 37 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
7 37 Attempted to change assignments.
7 37 Failed to qualify for Cavalry (Army).
7 37 Continued as Army (Army Support).
7 38 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
8 38 Failed to qualify for Free Trader (Merchant).
8 38 Returned to Drifter (Wanderer).
8 42 Sampson Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 42 Became a Citizen (Worker).
9 46 Political upheaval strikes Sampson Chapman's homeworld, and Sampson Chapman is caught up in the revolution.
9 46 Promoted to Citizen (Worker) rank 1.
10 46 Continued as Citizen (Worker).
10 47 Sampson Chapman learn something Sampson Chapman should not have – a corporate secret, a political scandal – which Sampson Chapman can profit from illegally.
10 47 Gain a criminal contact.
11 50 Aging Crisis. Owe 30,000 for medical bills.
11 50 Retired at age 50.
11 50 Continued as Citizen (Worker).
11 54 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 54 Forced to muster out.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Retired.
12 55 Moved to a new world.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 62 Gained a contact.
14 62 Aging Crisis. Owe 30,000 for medical bills.
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