Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Merchant (Broker). |
3 |
24 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
A good deal ensures Sidney Gilbert is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Sidney Gilbert accepted an offer of inducements to betray Sidney Gilbert's faith. Gain 50,000 in cash. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A series of bad deals and decisions force Sidney Gilbert into bankruptcy. Sidney Gilbert salvages what Sidney Gilbert can. |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
43 |
Accused of a crime |
9 |
45 |
Became a Prisoner (Fixer). |
9 |
47 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
10 |
49 |
Switched to Prisoner (Thug) with previous rank. |
10 |
51 |
The warden takes an interest in Sidney Gilbert's case. |
10 |
53 |
Promoted to Prisoner (Thug) rank 1. |
11 |
53 |
Continued as Prisoner (Thug). |
11 |
55 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
57 |
Returned to Prisoner (Fixer). |
12 |
59 |
Accused of assaulting a prison guard. |