Retired Scout Thurman Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 63 M 2 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 4 (-1)211584
Isolated
 
Skills
Astrogation 1
Deception 1
Diplomat 0
Drive (Wheel) 1
Electronics (Remote Ops) 2
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Science (Robotic Sciences/Robotics) 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 46
Scout Courier Scout25
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Tennie Oliver Enemy 0 2 0 0 Pirian (F/45)
Tennie Oliver's influence is diminished.
Glenna Meighan Rival 2 2 2 4 Pirian (F/66)
Glenna Meighan gained power at the expense of a third party who now blames the character.
Alfreda Hudson Enemy 0 3 1 1 Pirian (F/68)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 22 Find valuable salvage.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Find valuable salvage.
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 28 Attacked by enemies and injured.
3 28 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 28 Gain Enemy if Thurman Ward don't already have one.
4 30 Continued as Drifter (Wanderer).
4 33 Spend time with an alien race. Gain a contact.
4 34 Promoted to Drifter (Wanderer) rank 3.
5 34 Continued as Drifter (Wanderer).
5 38 Moved to a new world.
5 38 Promoted to Drifter (Wanderer) rank 4.
6 38 Voluntarily left Wanderer
6 38 Failed to qualify for Cavalry (Army).
6 38 Submitted to the draft.
6 38 Became a Scout (Courier).
6 41 Thurman Ward's scout ship is one of the first on the scene to rescue the survivors of a disaster but Thurman Ward fail to help. Gain an Enemy.
6 41 Psychologically damaged by Thurman Ward's time in the scouts.
7 42 Continued as Scout (Courier).
7 46 Spend several years jumping from world to world in Thurman Ward's scout ship.
7 46 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 46 Continued as Scout (Courier).
8 48 Moved to a new world.
8 50 Promoted to Scout (Courier) rank 2.
9 50 Continued as Scout (Courier).
9 51 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 54 Continued as Scout (Courier).
10 55 Lightly injured, no permanent damage. Fully recovered.
11 55 Became a Agent (Law Enforcement) with the new title Rookie.
11 57 Hard times caused by a lack of interstellar trade costs Thurman Ward's job.
12 57 Returned to Drifter (Wanderer).
12 58 Suffer from a life-threatening illness.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Retired at age 58.
13 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 61 Thurman Ward is sent to a new community or parish to preach The Word among the poor.
13 62 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 62 Aging Crisis. Owe 10,000 for medical bills.
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