Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Good fortune |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
Make an unexpected connection outside Turner Stoker's normal circles. Gain a Contact. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
39 |
Moved to a new world. |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
46 |
Forced to muster out. |
7 |
46 |
Failed to qualify for Scientist (Scholar). |
7 |
46 |
Became a Drifter (Barbarian). |
8 |
50 |
Continued as Drifter (Barbarian). |
8 |
52 |
Offered job by a patron. Now owe him a favor. |
9 |
54 |
Became a Scout (Surveyor). |
9 |
58 |
Turner Stoker's ship is damaged, and Turner Stoker have to hitch-hike Turner Stoker's way back across the stars to the nearest scout base. |
9 |
58 |
Gain 4 Contacts. Gain 2 Enemies. |
10 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
60 |
Gained a contact. |