Retired Chief Petty Officer Vernon Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 63 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 5 (-1)1113A5
Warts, Sees the big picture, Disaffected
 
Skills
Astrogation 0
Athletics (Strength) 1
Carouse 0
Deception 1
Diplomat 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Mechanic 4
Medic 0
Navigation 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Spacer) 0
Steward 1
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 03
Drifter Scavenger 01
Merchant Merchant Marine Senior Crewman13
Navy Engineer/Gunner Chief Petty Officer55
 
Name Type Affinity Enmity Power Influence Species
Caleb Coleman Ally 4 0 1 1 Tapazmal (M/28)
Caleb Coleman gains in power and influence.
Elvina Rule Enemy 0 2 0 1 Vlazhdumecta (F/76)
Elvina Rule is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 Spend several years jumping from world to world in Vernon Lamb's scout ship.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Courier (Scout).
2 22 Continued as Scout (Surveyor).
2 25 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 26 Continued as Scout (Surveyor).
3 27 Psychologically damaged by Vernon Lamb's time in the scouts.
4 27 Failed to qualify for Star Marine (Marine).
4 27 Became a Drifter (Scavenger).
4 29 Nearly killed. Owe 25,000 for medical bills.
5 29 Became a Merchant (Merchant Marine) with the new title Crewman.
5 33 Befriend a useful ally in one sphere. Gain an Ally.
5 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 33 Continued as Merchant (Merchant Marine).
6 36 Moved to a new world.
7 37 Continued as Merchant (Merchant Marine).
7 40 Embroiled in legal trouble.
7 41 Forced to muster out.
8 41 Failed to qualify for Performer (Entertainer).
8 41 Submitted to the draft.
8 41 Became a Navy (Engineer/Gunner) with the new title Crewman.
8 44 Commanding officer takes an interest in Vernon Lamb's career.
8 45 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
9 45 Continued as Navy (Engineer/Gunner).
9 49 Vernon Lamb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9 49 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Navy (Engineer/Gunner).
10 52 Gained a contact.
10 53 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Continued as Navy (Engineer/Gunner).
11 56 Vernon Lamb join a gambling circle on board.
11 57 Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Continued as Navy (Engineer/Gunner).
12 59 Vessel participates in a diplomatic mission.
12 61 Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer.
13 61 Aging Crisis. Owe 40,000 for medical bills.
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