Retired Captain Walton Crowle  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 63 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 11 (1) 10 (1)1116BA
Sees the big picture, Inefficient, Congenial
 
Skills
Art (Creative) 0
Astrogation 1
Athletics 0
Carouse 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer 0
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language (Trokh (Aslan)) 1
Mechanic 1
Persuade 3
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Spacer/Belter) 1
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Merchant Merchant Marine Captain78
Drifter Wanderer 01
Merchant Free Trader 01
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Merle Cause Enemy 0 2 3 1 Ziadd (M/37)
Maynard Halpine Contact 3 1 1 3 Dynchia (M/40)
Erztsukorr Goeedh Enemy 0 4 2 5 Vargr, Imperium (M/24)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Psychologically damaged by Walton Crowle's time in the scouts.
2 20 Failed to qualify for Intelligence (Agent).
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Walton Crowle's business or ship thrives.
2 24 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 24 Continued as Merchant (Merchant Marine).
4 28 Voluntarily left Merchant Marine
4 28 Failed to qualify for Flight (Navy).
4 28 Became a Drifter (Wanderer).
4 30 Betrayed by a friend. One of Walton Crowle's Contacts or Allies betrays Walton Crowle, ending Walton Crowle's career. That Contact or Ally becomes a Rival or Enemy.
5 30 Switched to Merchant (Free Trader).
5 32 A sudden war destroys Walton Crowle's trade routes and contacts, forcing Walton Crowle to flee that region of space.
5 32 Gain rebels as Enemy
6 32 Entered Merchant Academy with the Shipboard curriculum.
6 34 Spent the college years partying.
6 36 Graduated with honors.
7 36 Aging Crisis. Owe 50,000 for medical bills.
7 36 Retired at age 36.
7 36 Returned to Merchant (Merchant Marine).
7 36 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 37 Make an unexpected connection outside Walton Crowle's normal circles. Gain a Contact.
7 40 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 40 Aging Crisis. Owe 30,000 for medical bills.
8 40 Continued as Merchant (Merchant Marine).
8 44 Given advanced training in a specialist field
8 44 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 44 Continued as Merchant (Merchant Marine).
9 45 Given advanced training in a specialist field
9 48 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Continued as Merchant (Merchant Marine).
10 49 Embroiled in legal trouble.
10 52 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Continued as Merchant (Merchant Marine).
11 56 Promoted to Merchant (Merchant Marine) rank 7.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Continued as Merchant (Merchant Marine).
12 60 Walton Crowle's ship or starport is destroyed by criminals. Gain them as an Enemy.
13 60 Aging Crisis. Owe 10,000 for medical bills.
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