Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Walton Crowle's time in the scouts. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Walton Crowle's business or ship thrives. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Failed to qualify for Flight (Navy). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Walton Crowle's Contacts or Allies betrays Walton Crowle, ending Walton Crowle's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Switched to Merchant (Free Trader). |
5 |
32 |
A sudden war destroys Walton Crowle's trade routes and contacts, forcing Walton Crowle to flee that region of space. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
34 |
Spent the college years partying. |
6 |
36 |
Graduated with honors. |
7 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Returned to Merchant (Merchant Marine). |
7 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Make an unexpected connection outside Walton Crowle's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Given advanced training in a specialist field |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Given advanced training in a specialist field |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Embroiled in legal trouble. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 7. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Walton Crowle's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |