Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Wayman Harrison's business expands, Wayman Harrison's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Wayman Harrison learn something Wayman Harrison should not have – a corporate secret, a political scandal – which Wayman Harrison can profit from illegally. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Switched to Citizen (Corporate). |
6 |
39 |
Wayman Harrison learn something Wayman Harrison should not have – a corporate secret, a political scandal – which Wayman Harrison can profit from illegally. |
6 |
39 |
Gain a criminal contact. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
42 |
Wayman Harrison is rewarded for Wayman Harrison's diligence or cunning. |
7 |
44 |
Promoted to Citizen (Corporate) rank 1. |
8 |
44 |
Voluntarily left Corporate |
8 |
44 |
Returned to Drifter (Scavenger). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Continued as Drifter (Scavenger). |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
55 |
Betrayed by a friend. One of Wayman Harrison's Contacts or Allies betrays Wayman Harrison, ending Wayman Harrison's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
56 |
Continued as Drifter (Scavenger). |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |