Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Study Profession (Colonist/Farming) as a hobby. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Lost eye or limb. |
4 |
26 |
Failed to qualify for Broker (Merchant). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Attacked by enemies that Wheeler Askew easily defeat. |
4 |
27 |
Gain Enemy if Wheeler Askew don't already have one. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Wheeler Askew do not know what happened to Wheeler Askew. There is a gap in Wheeler Askew's memory. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
37 |
Attacked by enemies that Wheeler Askew easily defeat. |
6 |
37 |
Gain Enemy if Wheeler Askew don't already have one. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Scout (Surveyor). |
8 |
46 |
Wheeler Askew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wheeler Askew fail to help. Gain an Enemy. |
8 |
46 |
Wheeler Askew's ship is damaged, and Wheeler Askew have to hitch-hike Wheeler Askew's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 5 Contacts. Gain 2 Enemies. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Scout (Surveyor). |
9 |
50 |
Psychologically damaged by Wheeler Askew's time in the scouts. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Wheeler Askew come into conflict with a splinter group Wheeler Askew's own religion which maintains Wheeler Askew's version is the wrong one. Gain 3 Rivals. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |