Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Assigned to a peacekeeping role. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Unit is slaughtered in a disastrous battle, for which Willam Forrest blame Willam Forrest's commander. Gain commander as Enemy. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
32 |
Willam Forrest's business expands, Willam Forrest's corporation grows, or the colony thrives. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
40 |
Attacked by enemies that Willam Forrest easily defeat. |
7 |
40 |
Gain Enemy if Willam Forrest don't already have one. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Victim of a crime. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |