Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
Wilmer Clubb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Moved to a new world. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Accused of a crime |
6 |
38 |
Became a Prisoner (Thug). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
45 |
Vocational Training. |
7 |
46 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
46 |
Paroled from prison. |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
50 |
Wilmer Clubb is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
54 |
Opponents of Wilmer Clubb's belief system ambush Wilmer Clubb. |
9 |
54 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
54 |
Became a Drifter (Barbarian). |
10 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
55 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Wilmer Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |