Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Betrayed by a friend. One of Wilson McIntire's Contacts or Allies betrays Wilson McIntire, ending Wilson McIntire's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Became a Scout (Explorer). |
3 |
23 |
Accused of a crime |
4 |
24 |
Became a Prisoner (Fixer). |
4 |
25 |
Parole hearing. |
4 |
28 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
28 |
Continued as Prisoner (Fixer). |
5 |
30 |
A guard takes a dislike to Wilson McIntire. |
6 |
32 |
Switched to Prisoner (Thug) with previous rank. |
6 |
35 |
Hire a new lawyer. |
6 |
36 |
Promoted to Prisoner (Thug) rank 2. |
7 |
36 |
Continued as Prisoner (Thug). |
7 |
37 |
A guard takes a dislike to Wilson McIntire. |
8 |
40 |
Continued as Prisoner (Thug). |
8 |
42 |
Disgraced. Word of Wilson McIntire's criminal past reaches Wilson McIntire's homeworld. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
48 |
Disgraced. Word of Wilson McIntire's criminal past reaches Wilson McIntire's homeworld. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Returned to Prisoner (Thug). |
10 |
51 |
Beaten by a prison gang. |
10 |
51 |
Nearly killed. Owe 25,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Returned to Prisoner (Inmate). |
11 |
55 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Prisoner (Inmate). |
12 |
59 |
Accused of assaulting a prison guard. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |