Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
A sudden war destroys Wm Chapman's trade routes and contacts, forcing Wm Chapman to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
25 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
25 |
Became a Citizen (Corporate). |
4 |
26 |
Wm Chapman gain experience in a technical field as a computer operator or surveyor. |
5 |
29 |
Continued as Citizen (Corporate). |
5 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Promoted to Citizen (Corporate) rank 1. |
6 |
33 |
Continued as Citizen (Corporate). |
6 |
37 |
Wm Chapman's business expands, Wm Chapman's corporation grows, or the colony thrives. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
40 |
Nearly killed. Owe 5,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Birth or Death involving a family member or close friend. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |