Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Alfred Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alfred Nevil fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Alfred Nevil's time in the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Alfred Nevil's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
31 |
Gain Enemy if Alfred Nevil don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Alfred Nevil easily defeat. |
6 |
39 |
Gain Enemy if Alfred Nevil don't already have one. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Find an Alien Artifact. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attacked by enemies that Alfred Nevil easily defeat. |
8 |
47 |
Gain Enemy if Alfred Nevil don't already have one. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 4. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
53 |
Betrayed by a friend. One of Alfred Nevil's Contacts or Allies betrays Alfred Nevil, ending Alfred Nevil's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Switched to Scout (Courier) with previous rank. |
10 |
55 |
Spend several years jumping from world to world in Alfred Nevil's scout ship. |
11 |
57 |
Continued as Scout (Courier). |
11 |
60 |
Alfred Nevil survey an alien world. |
11 |
61 |
Forced to continue current assignment. |
11 |
61 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |