Scout Alfred Nevil  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 64 M 3 (-1) 1 (-2) 1 (-2) 11 (1) 9 (1) 10 (1)311B9A
Belligerent
 
Skills
Animals (Training) 1
Astrogation 1
Athletics (Endurance) 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Electronics 0
Gun Combat (Archaic) 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Pilot 0
Profession (Worker/Armourer) 1
Science (Life Sciences/Xenology) 2
Seafarer (Ocean Ships) 1
Stealth 1
Streetwise 2
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 02
Drifter Wanderer 46
Scout Courier Scout12
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Dayton Evans Enemy 0 3 0 2 Solomani, Imperium (M/41)
 
Term Age History
1 18 Entered University.
1 22 Graduated.
2 22 Became a Scout (Surveyor).
2 24 Alfred Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alfred Nevil fail to help. Gain an Enemy.
2 24 Psychologically damaged by Alfred Nevil's time in the scouts.
3 26 Continued as Scout (Surveyor).
3 28 Alfred Nevil's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4 30 Failed to qualify for Infantry (Army).
4 30 Became a Drifter (Wanderer).
4 31 Attacked by enemies and injured.
4 31 Nearly killed. Owe 15,000 for medical bills.
4 31 Gain Enemy if Alfred Nevil don't already have one.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 38 Promoted to Drifter (Wanderer) rank 2.
6 38 Continued as Drifter (Wanderer).
6 39 Attacked by enemies that Alfred Nevil easily defeat.
6 39 Gain Enemy if Alfred Nevil don't already have one.
7 42 Continued as Drifter (Wanderer).
7 46 Find an Alien Artifact.
7 46 Promoted to Drifter (Wanderer) rank 3.
8 46 Continued as Drifter (Wanderer).
8 47 Attacked by enemies that Alfred Nevil easily defeat.
8 47 Gain Enemy if Alfred Nevil don't already have one.
8 50 Promoted to Drifter (Wanderer) rank 4.
9 50 Continued as Drifter (Wanderer).
9 53 Betrayed by a friend. One of Alfred Nevil's Contacts or Allies betrays Alfred Nevil, ending Alfred Nevil's career. That Contact or Ally becomes a Rival or Enemy.
10 53 Switched to Scout (Courier) with previous rank.
10 55 Spend several years jumping from world to world in Alfred Nevil's scout ship.
11 57 Continued as Scout (Courier).
11 60 Alfred Nevil survey an alien world.
11 61 Forced to continue current assignment.
11 61 Promoted to Scout (Courier) rank 1 with the new title Scout.
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