Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A series of bad deals and decisions force Alvie Strachan into bankruptcy. Alvie Strachan salvages what Alvie Strachan can. |
2 |
19 |
Became a Rogue (Thief). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
3 |
23 |
Voluntarily left Thief |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
Alvie Strachan is rewarded for Alvie Strachan's diligence or cunning. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
30 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
5 |
30 |
Switched to Merchant (Free Trader). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
36 |
Imperial trade restrictions force Alvie Strachan out of business. |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
40 |
Find valuable salvage. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
42 |
Alvie Strachan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
45 |
Moved to a new world. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Good fortune. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |