Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Failed to qualify for Flight (Navy). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Entertainer (Artist). |
6 |
36 |
Arch Remmington is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Arch Remmington have been following false teachings! |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
42 |
Attempted a risky adventure and was injured. |
8 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
45 |
Find valuable salvage. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |