Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A job goes wrong, forcing Arlie Kabble to flee off-planet. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Find Ancient Technology. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
41 |
Abuse Arlie Kabble's position for profit. |
6 |
42 |
Attempt at commissioned failed. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Attempt at commissioned failed. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
50 |
Special assignment or duty on board ship. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Flight (Navy). |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
51 |
Arlie Kabble foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
54 |
Attempt at commissioned failed. |
9 |
54 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
10 |
54 |
Continued as Navy (Engineer/Gunner). |
10 |
58 |
During a battle, defeat or victory depends on Arlie Kabble's actions. The ship suffers severe damage and Arlie Kabble is blamed for the disaster. Arlie Kabble is court - martialled and discharged. |
11 |
58 |
Failed to qualify for Merchant Academy. |
11 |
58 |
Switched to Drifter (Barbarian). |
11 |
60 |
Arlie Kabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Arlie Kabble retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |