Retired Commander Art Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 64 M 1 (-2) 1 (-2) 2 (-2) 10 (1) 3 (-1) 10 (1)112A3A
Devoted
 
Skills
Animals 0
Deception 1
Drive 0
Electronics (Computers) 1
Flyer (Ornithopter) 1
Gun Combat 0
Gunner (Turret) 1
Investigate 1
Leadership 3
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Pilot 0
Profession (Sports) 0
Recon 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent24
Navy Line/Crew Commander4 / 04
Drifter Scavenger 02
Believer Holy Warrior Hopeful01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Esther Sullivan Enemy 0 2 3 0 Florian (F/31)
Esther Sullivan gained power at the expense of a third party who now blames the character.
Esther Sullivan belongs to an unusual cultural or religious group.
Esther Sullivan has life-changing event that creates new responsibilities.
Eleanora Bunan Enemy 0 3 2 3 Murrissi (F/69)
Eleanora Bunan is a member of an organisation which holds a generally opposite view of the Traveller.
Melinda Clements Enemy 0 3 1 2 Ayansh'i (F/26)
Melinda Clements has life-changing event that creates new responsibilities.
Astoisi'ei Ourleikh Enemy 0 1 1 5 Aslan (F/30)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 An investigation takes on a dangerous turn.
1 19 Accepted a deal with criminal or other figure under investigation.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 24 Advanced training in a specialist field.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Corporate Agent).
3 28 Advanced training in a specialist field.
4 30 Continued as Agent (Corporate Agent).
4 31 Life ruined by a criminal gang. Gain the gang as an Enemy
5 31 Became a Navy (Line/Crew) with the new title Crewman.
5 32 Special assignment or duty on board ship.
5 35 Commissioned in Navy (Line/Crew) with the new title Ensign.
6 35 Continued as Navy (Line/Crew).
6 37 Art Moody foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6 39 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
7 39 Continued as Navy (Line/Crew).
7 41 Art Moody foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7 43 Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant.
8 43 Continued as Navy (Line/Crew).
8 47 Abuse Art Moody's position for profit.
8 47 Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander.
9 47 Voluntarily left Line/Crew
9 47 Became a Drifter (Scavenger).
9 51 Find valuable salvage.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Drifter (Scavenger).
10 55 Betrayed by a friend. One of Art Moody's Contacts or Allies betrays Art Moody, ending Art Moody's career. That Contact or Ally becomes a Rival or Enemy.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Became a Believer (Holy Warrior) with the new title Hopeful.
11 59 Art Moody have been following false teachings!
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Retired.
12 62 Betrayal. Convert an Ally into a Rival or Enemy.
13 63 Aging Crisis. Owe 40,000 for medical bills.
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